Auto switcher mod 1.2.5 download




















GameStop PS5 in-store restock. Baby Shark reaches 10 billion YouTube views. Microsoft is done with Xbox One. Windows Windows. Most Popular. New Releases. Desktop Enhancements. Networking Software. Trending from CNET. Download Now. This is the version 1. This patch is designed to make the multiplayer game run more quicker and smoother than previous versions. Full Specifications. What's new in version. Release November 8, Date Added June 23, Operating Systems. Total Downloads Downloads Last Week 0.

Report Software. Related Software. Bluetooth for Windows 10 Free. Access Bluetooth settings directly from your home screen. The following was changed since the last release: Changes were made to the way fs. This makes our cache much more effective, previously we were re-building romfs several times.

RomFS image ownership was overhauled, with a new reference-counting implementation added used to implement the above grace period. Certain games e. Puyo Puyo Tetris 2, probably others were sensitive to this timing, and could use access patterns which would trigger creation of romfs image while previous romfs image was in the middle of destructor. This could cause a fatal error, because the destructor for the old image could run simultaneously with building the new image.

This also provides a speedup versus the 1. And the following was changed in 1. To enable it, set atmosphere! The standalone also requires atmosphere!

TMA isn't actually usable yet. Once enabled, open the devkitPro provided-gdb aarchnone-elf-gdb for bit or arm-none-eabi-gdb for bit. Type info os processes to get a list of process IDs that can be attached to. The stub should work on both system programs, games, and homebrew -- but please note that debugging certain processes like sockets can cause hang due to the stub using them itself. The following monitor commands are currently supported: monitor get info : Get process info, address space layout, and information on modules.

The next application will be started suspended. Failure to attach may cause system instability, this probably needs work. Changes were made to the way fs. Animal Crossing's 2. There is a slight speed penalty to these changes, but it's on the order of seconds for the worst case Animal Crossing and trivial for most games with reasonable tables.

If you encounter a game that exhausts ams. It's really hard to imagine any game being worse than Animal Crossing, but if it happens again I will drop everything to fix it as usual. If a game executable has a symbol for a given address, the function-relative-offset will now be printed after the module-relative-offset.

The following was changed since the last release: Because ams. Nintendo is finally transmitting data over the internet to certain consoles, which has allowed for validating our service implementation.

Hopefully there are no more issues, and I sincerely apologize to anyone who got an 0xCAF6 fatal due to this. This saves an unnecessary function call in the middle of the scheduler hot loop, replacing it with an addition instruction, which should improve microperformance. Notably, this inserts a missing instruction synchronization barrier when validating that slab heaps may be constructed.

This missing ISB could cause an abort on certain see: particularly sensitive hardware on boot if the relevant codepath was speculatively executed it normally only executes on game launch A bug was fixed that would cause the register x27 to be overwritten with the contents of x26 when returning from a user exception handler.

A bug was fixed that would cause the kernel to use the userland stack pointer instead of the kernel stack pointer while generating an error report for a kernel abort. KScheduler now issues a data memory barrier when unlocking the scheduler lock and when early-returning due to top-thread-is-current during scheduling. The new service added in This still appears to be possibly? This is unit testing machinery, and explicitly not more than that.

Please Note : If you are a developer who is familiar with the Horizon operating system or capable of becoming familiar , I would greatly appreciate help writing tests and improving the testing framework.

Please contact SciresM if you are capable and interested. Really, if you are actually a developer who would like to help me get this off the ground, I would deeply appreciate it. That said, if you are not a developer but want to be one, this probably isn't the best opportunity; I expect it to be highly technical. Consider the ReSwitched discord's hack-n-all channel for your educational purposes.

We are at least for now using catch2 for unit tests. Almost all virtual calls in the kernel are now resolved statically. This eliminates substantial virtual call overhead, and should lead to improved kernel microperformance in pretty much every function. The remaining red black tree find operations which weren't using the optimized "find key" variant are now using the optimized version. Custom assembly was written to improve tick-to-timespan conversion. This works around gcc emitting suboptimal assembly at -Os it emits good assembly at -O3, clang is fine at both -O3 and -Os.

Rather than unnecessarily zero-ing all data in kernel objects only to overwrite members later, we now only initialize the members we need to in kernel object constructors. This is what Nintendo was doing already.

This should strictly improve microperformance of many system calls. An compile-time toggleable extension was added to support bit physical addresses in MapRange capabilities using currently reserved bits. A number of minor bugs were fixed, including: Initial cache management now better reflects official behavior.

This fixes an issue that caused certain hardware with cache sensitivity to produce cryptic kernel panics during boot. Incorrect logic when checking thread priority capabilities was fixed to reflect official behavior. Accesses to the processes local region were fixed to properly use kernel linear region, not userland pointers. The cache SVCs exposed for bit processes now better reflect official core mask request semantics. A bug was fixed that could cause a kernel panic if SvcArbitrateLock was called on a thread with exactly one reference in the middle of handling a user-mode exception.

The following was changed since the last release: Support was implemented for This facilitates writing unit tests for the kernel and other atmosphere components and running them under PC. This should hopefully allow us to have greater confidence that all of atmosphere's components work the way they're theoretically supposed to in the future.



0コメント

  • 1000 / 1000